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New Game!


Alt Names: alt ニューゲーム!
Author: Tokunou Shoutarou
Artist: Tokunou Shoutarou
Genres: 4-Koma 4-KomaComedy ComedyEcchi EcchiSlice of Life Slice of Life
Type: Manga (Japanese)
Status: Ongoing
Description: Follow Aoba Suzukaze, a fresh high school graduate who is easily mistaken for a middle school student, as she joins the game company that produced her favorite game as an artist, and her cute antics in this story told through 4koma.
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Latest Forum Posts

Topic Started By Stats Last Post Info
Topic I love how this manga has grown up with me & predictions? New Window BallsDēēp69
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Topic The Company is Structured Horribly...[Spoilers] New Window BallsDēēp69
  • 3 Replies
  • 1345 Views
Topic Volume 4? New Window Kapten-N
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Topic New Game now has an anime! Your thoughts? New Window BallsDēēp69
  • 4 Replies
  • 687 Views

Chapters

Title Group Contributor Date
Vol.6 Ch.62 Read Online
Doki Fansubs ixlone 4 days ago
Vol.6 Ch.61 Read Online
Doki Fansubs ixlone A week ago
Vol.6 Ch.60 Read Online
Doki Fansubs ixlone A week ago
Vol.6 Ch.59 Read Online
Doki Fansubs ixlone 3 weeks ago
Vol.6 Ch.58 Read Online
Doki Fansubs ixlone 3 weeks ago
Vol.6 Ch.57 Read Online
Doki Fansubs ixlone 3 weeks ago
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519 Comments

All those flags pointing to Yagami leaving Eagle Jump ... both in manga and anime. T_T

RIP ship.

All those flags pointing to Yagami leaving Eagle Jump ... both in manga and anime. T_T

 

The 2nd ending song of the anime became much sadder when I realized Yagami only appears in the clouds/thought bubbles which all show her time with Aoba while everyone else appears outside of them.

All those flags pointing to Yagami leaving Eagle Jump ... both in manga and anime. T_T

 

I think this depends on how long the author wants to continue the series. 

 

Yagami is one of the most popular and important key characters in this story. As someone who is closely related to the protagonist Aoba, she has been playing so many central roles in the dynamics of this series so far. If the series is to last longer, I don't think it'd be a good idea to remove such important character from a major plot line unless there is someone who can substitute her position.

 

On the other hand, if the author is looking to finish the series possibly by the next volume, the next volume will likely be all about the character team members maturing and graduating from their dependence on Yagami. Then, Yagami, whose last goal was to raise her employees to no longer depend on her, can finally leave without worries. The epilogue might show Aoba and her team crews, who are now as capable as Yagami, competing against Yagami's company as friendly rivals. 

 

But what I know for certain is that I neither want Yagami to leave or this series to end :'(

Can you kill enemy bears from inside the haystack? Maybe eagle bear jump into it?

 

Random thoughts.

All those flags pointing to Yagami leaving Eagle Jump ... both in manga and anime. T_T

Hajime and Yun would have joined one year before Aoba, but just like Aoba they would have spent the first two to three months of their "shinsotsu" period just learning the trade. Project development in Japanese game companies typically start around July (coincidentally also the end of shinsotsu n00b period), largely because in Japan companies don't like taking risks, so they try to start development only on games that either have an identified market already or match the current trend. As a result, most companies tie their development cycle to the Tokyo Game Show, Japan's biggest gaming industry get-together. TGS gives companies the chance to see what the competition is doing, what's getting hype from the domestic market, and what the gaming and technology trends are. Executives simply won't give the go-ahead until after they've had a good look at TGS trends.   Given that Aoba started work in April and Fairies was already in development by then, plus the 6 month deadline mentioned from the time of her starting work, Fairies' development would have taken July to April + 6 months = 15 months.   Peco is unique in that it was given a go-ahead in winter. However, Peco is also a new IP with clearly lower production cost (though not production value) compared to Fairies. Notably, the way the schedule looks now it appears that Peco will be published in summer (deadline is 3 months after April). In total, development time for Peco is about 6 months. This can be explained largely by the fact that there are literally only two characters in Peco, plus a bunch of stuffed animals which are clearly clones or color-swapped versions of each other. This is nothing compared to the Fairies world with dozens of NPC mobs per artist, multiple NPC characters, and a far more involved story than Peco.

Peco's release date was clearly stated to be "winter."

 

The interns started over summer break, which is the month of August in Japan. They are nearing the end of their initial three month term, making it nearly November in the story, a full year after the release of Fairies.

 

Edit: Plus or minus a month or so, because it's difficult to be exactly sure how long it's been since they started. To be more precise, it's currently somewhere between mid September and late October. The actual release should happen around the same time of year Fairies did.

It does appear to be the case, though the time between Aoba starting and Fairies releasing was six only months, and Peco does appear to be releasing around the same time. So from that it could be argued that both games took around the same time to complete.

 

However judging from the early chapters when Hajime and Yun were introduced, they said Fairies was their first game as well and it didn't sound like they'd only been at the company for a few months, so from that it does sound like Fairies had a longer development cycle.

 

Hajime and Yun would have joined one year before Aoba, but just like Aoba they would have spent the first two to three months of their "shinsotsu" period just learning the trade. Project development in Japanese game companies typically start around July (coincidentally also the end of shinsotsu n00b period), largely because in Japan companies don't like taking risks, so they try to start development only on games that either have an identified market already or match the current trend. As a result, most companies tie their development cycle to the Tokyo Game Show, Japan's biggest gaming industry get-together. TGS gives companies the chance to see what the competition is doing, what's getting hype from the domestic market, and what the gaming and technology trends are. Executives simply won't give the go-ahead until after they've had a good look at TGS trends.

 

Given that Aoba started work in April and Fairies was already in development by then, plus the 6 month deadline mentioned from the time of her starting work, Fairies' development would have taken July to April + 6 months = 15 months.

 

Peco is unique in that it was given a go-ahead in winter. However, Peco is also a new IP with clearly lower production cost (though not production value) compared to Fairies. Notably, the way the schedule looks now it appears that Peco will be published in summer (deadline is 3 months after April). In total, development time for Peco is about 6 months. This can be explained largely by the fact that there are literally only two characters in Peco, plus a bunch of stuffed animals which are clearly clones or color-swapped versions of each other. This is nothing compared to the Fairies world with dozens of NPC mobs per artist, multiple NPC characters, and a far more involved story than Peco.

I'm rather surprised that they're only a few weeks out from shipping. All total, wouldn't that mean total dev time for the game was about 4 or so months? The author spent a considerably longer time showing their work on Fairies. I'm worried that he's moving the pacing along too quickly. If he's going to be showcasing a more realistic approach to a smaller game companies workings, pumping out title after title, then that leaves less time for SoL and fanservice.

 

That's unacceptable.

 

It does appear to be the case, though the time between Aoba starting and Fairies releasing was six only months, and Peco does appear to be releasing around the same time. So from that it could be argued that both games took around the same time to complete.

 

However judging from the early chapters when Hajime and Yun were introduced, they said Fairies was their first game as well and it didn't sound like they'd only been at the company for a few months, so from that it does sound like Fairies had a longer development cycle.

Wasn't it Narumi Tsubame and not Narumi Tsubasa?

Thanks for catching that typo. I'll get it fixed.

Wasn't it Narumi Tsubame and not Narumi Tsubasa?

I'm rather surprised that they're only a few weeks out from shipping. All total, wouldn't that mean total dev time for the game was about 4 or so months? The author spent a considerably longer time showing their work on Fairies. I'm worried that he's moving the pacing along too quickly. If he's going to be showcasing a more realistic approach to a smaller game companies workings, pumping out title after title, then that leaves less time for SoL and fanservice.

 

That's unacceptable.

In the manga, they've actually been working on it for nearly a full year, starting work immediately after returning from their company trip (which immediately followed the release of Fairies). If you actually check the chapter order, the Valentine, New Year, and Christmas episodes all come  when they are well into production, meaning they started probably at least a month before any of them.

 

The anime time line... occasionally has some issues.

I'm rather surprised that they're only a few weeks out from shipping. All total, wouldn't that mean total dev time for the game was about 4 or so months? The author spent a considerably longer time showing their work on Fairies. I'm worried that he's moving the pacing along too quickly. If he's going to be showcasing a more realistic approach to a smaller game companies workings, pumping out title after title, then that leaves less time for SoL and fanservice.

 

That's unacceptable.

i have more concern that there was a cat in the office, a BLOODY CAT IN A OFFICE http://www.bbc.co.uk/newsround/39985507 Shit is real

Even my fictional friends are moving on in life. 

 

brb, suicide

Ah, Nene-chi in anime steal the spotlight everytime. The seiyuu's voice fits the personality perfectly

 

Yagami Kou is leaving Eagle Jump? There must be some misunderstanding here, right? .... right? T_T

It's inevitable as the author seems to hit the wall. Also, the introduction of new characters, relationship between characters are jumbled and chaotic.

 

We might even see Nene and Aoba quit and start making their own game.

The given purpose being to simply practice 3D, it probably doesn't include more complicated things like physics yet. You probably control the ball directly, rather than tilt the table.

 

Are you referring to my experience or what was instructed in the manga?

 

Also, if the problem is physics, the Java API has 90% of that shit already. You spend about two seconds (one google search) to find it.

Yagami Kou is leaving Eagle Jump? There must be some misunderstanding here, right? .... right? T_T

 

I want more Aoba-chan...

Yagami Kou is leaving Eagle Jump? There must be some misunderstanding here, right? .... right? T_T

Leave Narucchi alone!

 

She a good girl aint dun nuffin but be quiet as she gets her shit done as specified. Everyone's hating on her because she's a bitch to Nene, but until Nene started proving she could do it to it, she was under the (correct) impression she was nothing more than a 2-bit hack hired on nepotism alone. She has good chemistry with everyone else and is very friendly, so give it a chapter or 5 for Nene to finish proving herself, and she'll return to being a warm and cute girl.

You're right, it's completely fair to judge someone that harshly after a single two-minute conversation, assuming you already know everything about them, and then actively try to interfere with them doing their work. Also badmouthing your boss on your first day of work.

And the only other person at the company she's even been shown interacting with is Hajime, who she very much tried to start a fight with, so I wouldn't particularly call their relationship "friendly".

 

Plus, her criticisms of Nene "not being serious" are a bit absurd. Sure, she might outwardly act more serious than Nene, but her motivations and dreams and goals are no better than Nene's. At least Nene joined the company because she enjoyed the work. Whereas Naru is only doing it because it's the only way she can help a friend pursue a dream. She doesn't seem to even have a dream of her own. And is never shown actually enjoying her work. So I wouldn't say she's really in a place to criticize anyone else.

I'm calling it now. Nenecchi is gonna find a bug in Narucchi's game.

Leave Narucchi alone!

 

She a good girl aint dun nuffin but be quiet as she gets her shit done as specified. Everyone's hating on her because she's a bitch to Nene, but until Nene started proving she could do it to it, she was under the (correct) impression she was nothing more than a 2-bit hack hired on nepotism alone. She has good chemistry with everyone else and is very friendly, so give it a chapter or 5 for Nene to finish proving herself, and she'll return to being a warm and cute girl.

I can relate to Nene's personal feature creep in her own projects. Back when I was first learning programming in high school, we would be given a week to complete a programming task, and usually my friends and I would complete the program during that first class. We would then spend the rest of the week adding bells and whistles above and beyond the original design docs, mostly in an attempt to out-do each other. One such task was to create a basic blackjack game, which ended up with one of us coding an entire casino with roulette and slots as well.

you did a blackjack game in a day? thats pretty impressive depending on if you used an api or did it from scratch, what coding language?

I can relate to Nene's personal feature creep in her own projects. Back when I was first learning programming in high school, we would be given a week to complete a programming task, and usually my friends and I would complete the program during that first class. We would then spend the rest of the week adding bells and whistles above and beyond the original design docs, mostly in an attempt to out-do each other. One such task was to create a basic blackjack game, which ended up with one of us coding an entire casino with roulette and slots as well.

Poor Nene, back in debugging hell.

It's strange how when they were both introduced Momo appeared to be the unpleasant of the two where Naru appeared to be the easy going and likeable (Even if very generic) one, but Momo has grown on you, and she has her quirks ad has managed to fit into the team easily, and Naru has become more unpleasant and does not interact with her colleagues as much. That attitude is not going to get her far in an industry where it's paramount everyone works together, otherwise you'll likely end up in a buggy mess.

 

Though it's unsurprising, as her only real motivation to be there seems to be to work with Momo. It will be interesting to see how their three month reviews will go.


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