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New Game!


Alt Names: alt ニューゲームalt 뉴게임!
Author: Tokunou Shoutarou
Artist: Tokunou Shoutarou
Genres: 4-Koma 4-KomaComedy ComedySeinen SeinenShoujo Ai Shoujo AiSlice of Life Slice of Life
Type: Manga (Japanese)
Status: Ongoing
Description: Follow Aoba Suzukaze, a fresh high school graduate who is easily mistaken for a middle school student, as she joins the game company that produced her favorite game as an artist, and her cute antics in this story told through 4koma.
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Latest Forum Posts

Topic Started By Stats Last Post Info
Topic I love how this manga has grown up with me & predictions? New Window Töten
  • 4 Replies
  • 258 Views
Topic The Company is Structured Horribly...[Spoilers] New Window Töten
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Topic Volume 4? New Window Kapten-N
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Topic New Game now has an anime! Your thoughts? New Window Töten
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Chapters

Title Group Contributor Date
Vol.4 Ch.49 Read Online
Doki Fansubs ixlone 19 hours ago
Vol.4 Ch.48 Read Online
Doki Fansubs ixlone 5 days ago
Vol.4 Ch.47 Read Online
Doki Fansubs ixlone A week ago
Vol.4 Ch.46 Read Online
Doki Fansubs ixlone A week ago
Vol.4 Ch.45 Read Online
Doki Fansubs ixlone 4 weeks ago
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408 Comments

Kinda reminds me of Movie's with music by "Hans Zimmer" where Mr. Zimmer probably haven't even seen the score. -.-

To be fair, Kou has a lot more direct involvement here than, say, any of those movies boasting Jerry Bruckheimer's name.

 

She's advising on character design, and outside of that is directly in charge of all the game's artwork.

Kinda reminds me of Movie's with music by "Hans Zimmer" where Mr. Zimmer probably haven't even seen the score. -.-

Serious plot in my lighthearted coffee-undertones manga!? Reeeee

Dear Hajime

 

How do you type with boxing gloves on your hands?

1. Thanks for helping me notice a mistake in the translation.

 

2. "Main visual" isn't an actual staff position. And if it were, it definitely wouldn't be Aoba's position. Aoba is a lead character designer. There are a lot more to visuals than just the characters. To use your Final Fantasy example, you wouldn't credit Yoshitaka Amano as doing the main visual design for Final Fantasy 1.

 

1 - Well, if it's a translation mistake, then it may change things a little on who's getting credit for what.  

 

2 - True. I guess I made the link between the "main visuals" guy and the lead character designer a bit too quickly, being influenced by Kou's own reaction. 

 

Let's see how it unfold now, I probably got a bit hotheaded on it too quickly since I wasn't expecting some "drama" like that in this nice and cute manga.

Once again, I never talked about "key visuals" (and I perfectly know what they're about) but about "main visuals". I made the difference as much as the characters did in the chapter. And marketing Kou as the one that did those "main visuals" (and not "key visuals" *hint*) is still a lie even if she's the art director. That would be like saying Ryosuke Aiba is the one that did the character design for FF3 or that Hideo Minaba did those of FF12 instead of Akihiko Yoshida.

1. Thanks for helping me notice a mistake in the translation.

 

2. "Main visual" isn't an actual staff position. And if it were, it definitely wouldn't be Aoba's position. Aoba is a lead character designer. There are a lot more to visuals than just the characters. To use your Final Fantasy example, you wouldn't credit Yoshitaka Amano as doing the main visual design for Final Fantasy 1.

I can see that it's something that can happen in any workplace actually, not just game company.

On top of that, it's a big fat lie to the future clients (which I realize happens all the time IRL) that I didn't expect to see in a nice and happy manga like this one.

 

I honestly feel better about this, since it's not sugar-coating what happens in game development. And if the character design competition is anything to go by, Aoba will contribute to the key visual in some form or manner.

"Key visuals" is just a Japanese buzzword for promotional artwork. They explicitly stated Aoba's credit as character design would not be changed. Kou IS the art director, so either way she is still the one in charge of and responsible for all artwork in the game. Aoba only decides what characters look like.

 

Once again, I never talked about "key visuals" (and I perfectly know what they're about) but about "main visuals". I made the difference as much as the characters did in the chapter. And marketing Kou as the one that did those "main visuals" (and not "key visuals" *hint*) is still a lie even if she's the art director. That would be like saying Ryosuke Aiba is the one that did the character design for FF3 or that Hideo Minaba did those of FF12 instead of Akihiko Yoshida.

Spoiler

"Key visuals" is just a Japanese buzzword for promotional artwork.

They explicitly stated Aoba's credit as character design would not be changed.

Kou IS the art director, so either way she is still the one in charge of and responsible for all artwork in the game. Aoba only decides what characters look like.

I like how quickly Aoba recovered from that. She was presented with solid reasons against her that must feel like she's way out her league (being still young and this her first time as lead) and despite that still managed to come through on a personal level.

Now she's got to see that to it's conclusion.

 

Spoiler

 

Spoiler

Hifumi is gonna have to choke a bitch. 

FUCKING MARKETING GET OUT GET OUT GET OUT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I like how quickly Aoba recovered from that. She was presented with solid reasons against her that must feel like she's way out her league (being still young and this her first time as lead) and despite that still managed to come through on a personal level.

Now she's got to see that to it's conclusion.

 

Spoiler

Wow, I would be so disgusted and pissed in Aoba's place... It would kill all my motivation to work for this company. Even more so since quite a few of the game ideas were inspired by her initial design. It's like a double stealing.

On top of that, it's a big fat lie to the future clients (which I realize happens all the time IRL) that I didn't expect to see in a nice and happy manga like this one.

 

@Kareha Hazuki and Rin aren't any better in this case. Seeing the supposed success of the Fairies games, Hazuki should have enough power to oppose to credit stealing like that and she didn't. 

Ohboy another drama, where is my comfy new game

Spoiler

 

Did someone say "Christina"

Spoiler

I don't like that producer, seems like a huge bitch to me.

The times when I wish I were a cute girl so I can go work for this company

Long haired Hajime, nerdy Yun, megane for both. 

 

I want to work at Eagle Jump so bad. 

Only if you are a cute girl though...

 

...else you have to work under Hana-chan.

 

http://bato.to/reader#9299cc7dccade83d_9

spiders aren't insects?!  What next, are you going to tell me that tomatoes aren't vegetables either?

Long haired Hajime, nerdy Yun, megane for both. 

 

I want to work at Eagle Jump so bad. 

true...

Spoiler

Ah, the 3D title logo, a classic.

 

I remember making a 2D game with a colleague once.

At some point I thought: "Wow, it doesn't look half bad now. Simple, but elegant."

The next day, my colleague had added a 3D title logo. It was so retro.

Most people just use pixel-art and 8-bit music to make their games look retro, but he managed to do the same by adding a 3D title logo.

It made me laugh so hard, people started staring at me.

Squeeeeeeze 


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