Elder Scrolls Online and League Of Legends.
On one side there is ESO, a very popular MMO at the moment that is gaining more steam by the day, but why is it not beating WoW/Dark Souls 2 (3 comes out in March 2016)? Well for one Zenimax (the developers heading the game; Yes Bethesda is not over it, just provides them the resources), do not listen to the majority. This is something that makes games fall apart, where the community of a game is neglected forcing players/gamers to leave it for good! They have many ample opportunities to do a ton of things, most notably: In-House Alliance Dueling, Damage Calculator (for the console), Cross Platform Servers (which they did have, but decided not to use them) and balancing (a problem many gaming companies have). All that they care about it seems to me is releasing cosmetics that do nothing but make you waste money. Not to mention numerous glitches.
Then there is LoL: The Most popular game in the world today. With a huge daily player-base of 32 million per day and over 228 million players total world wide, they are one of the biggest establishments and its all been done by a young company in Riot Games (6 years old). But where do they go wrong? 1.) They have been for many years now been trying to "force" the toxic out of players, when in reality, if you are as big as you are, that is close to impossible. They have taken good steps to hinder it but, lets be real here, you can never really stop it, every large AAA game has this issue. 2.) Balancing, when it comes to it, they are just as bad as Activision with CoD. Rather then toning down a item or mastery that has made multiple champions strong, nerf the champ then a patch later nerf the item and mastery (RIP Swain).
Other then everything I just pointed out, I love both of these games to death, including all the people and friends who play them. Many memories I have with the both of these games!